Adding Button Sounds

Sounds (MP3 and .wav PCM formats) can be added to the over and down states of buttons. A sound file can be entered in the shape property dialog near the bottom for each state. There are about 68 individual wav formats. At this time, KoolMoves only supports PCM type.

The over state of a button is activated for roll over, roll out, drag over, and drag out mouse events. The down state of a button is activated for press and release mouse events.

If you use the same sound file multiple times throughout the movie, it will be referenced that many times in the Flashâ„¢ movie but only defined once.

Sound files tend to be huge which can make the exported swf file huge. To make sound small, take these steps: in a sound editing program convert from stereo to mono and to the smallest sample rate that gives you the quality you need. Shortening the sound track also helps.

Sounds do not play when running your animation in KoolMoves' internal player.

If a sound plays longer than the movie plays and if the movie loops, the sound from the first loop will continue playing during the second loop until the sound from the first loop finishes. The sound effect worsens as the movie continues to loop. To solve this problem, add Stop Sound action to the last frame.

If your sound file is sampled at a rate other than 5500, 11025, 22050, or 44100, the sound will play in the Flash player at a rate nearest to one of the four rates listed above.